Woah, Super Quants came to Duel Links! I know I haven't written an article here for ages, but I feel inspired all of a sudden. :-) For those of you who don't know what this deck does, it basically is an Xyz-Summoning deck that does so with its Field Spell via a discard cost. Let's break down the deck based on the card pool currently in Duel Links. The monsters (Main Deck) In Duel Links, we have the Red, Blue, and Green Layers, Alphan, and the Field Spell as the most relevant cards. (We also got Super Quantal Mech Sword - Magnaslayer, but it's not viable.)
The Field Spell, Super Quantal Mechs, and... Magnus While this deck could hard-summon its Xyz monsters occasionally, Super Quantal Mech Ship Magnacarrier enables instant Xyz Summons provided you found a discard outlet. The gist of this card is that it lets you discard a card, then transform your "Super Quantum" monster into... the "Super Quantal Mech Beast" Xyz monster of its color! Go go, Super Quantums! Nananana... These are the Beasts you can transform into in Duel Links (we don't have White Layer yet): All 3 monsters can gain their effects as Quick Effects, provided they have the matching color "Super Quantum" monster as Xyz material.
Keep in mind that when these Xyz monsters have no materials, they cannot attack, at which point you want to consider using their second effect, which attaches a "Super Quantum" monster from your hand or face-up field as material. (That means Alphan doesn't count!) And finally, the win condition of this deck is Super Quantal Mech King Great Magnus. How do you summon him? Typically with 1 free Monster Zone, you can send the Field Spell to the GY by its own effect to target 3 Mech Beast Xyz monsters on the field and/or GY with different names to then cheat him out. The more materials the Xyz monsters previously had, the more materials Magnus will achieve. (That's right, the native deck doesn't even summon him properly, hilarious.) But boy is he a house. Besides floating into 3 smaller Xyz monsters when he dies (which probably won't happen), he has some insane effects, depending on the number of materials he has.
Ordinarily, he can easily be made with 4-5 materials. Maybe not on turn 1 very frequently, but you can expect it on the player's second turn or beyond. Luckily, his Quick Effect is only in the Main Phase, so if you're keen to Toggle On, he may not be too painful to take out. Closing remarks Overall, I did a bit of testing in the modern game and well... this deck actually feels competent in Duel Links, let's just say that. It's one of those rewarding decks for the smarter players. Finally, we are starting to get decks that focus on the monsters being good instead of relying on backrow, and I'm happy to see that.
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Crystron is an archetype that can often be confusing to many players, generally because they can act on their opponent's turn, and they can do a lot of setup that ends on a seemingly-underwhelming board. Here's a brief overview on what they do---basically a crash course. This article is not intended to show you all the ways to beat them, nor make you a Crystron master, just explain the gist of what they are or what they do. Every duel against them or with them will be different, so learning their mechanics is what is important. The Main Deck Monsters The Main Deck monsters consist of Tuners and non-Tuners. These Tuners are shown below: Each of the Tuners is able to act on their opponent's Main Phase or Battle Phase (but not any other time!), to ultimately Synchro Summon as a Quick Effect. The difference between the Tuners---other than level of course---is where the materials end up and where the materials come from.
It's been a while, hasn't it? Well, it just occurred to me that there's so much information about Chains in Yu-Gi-Oh! that is not well-understood by a decent majority of the player base. Or even if you have a decent understanding of how they work, there may be some advanced aspects of it that still leave you uncertain. This guide is intended for everyone, from newbies to veterans of Yu-Gi-Oh! alike. Here's what you can expect:
Diamond Core of Koa'ki Meiru was a new addition to Duel Links recently from the Revolution Beginning main box, which has actually dramatically improved the stability of Koa'ki Meirus. They went from an archetype that struggles to stay on the field, to one that goes all-in to OTK, just because of this one card. I know I'm not the only one who thinks that this card is so hard to deal with, but let's see if we can figure out make the most of its usage, and also on the flip side, how to counter it.
Yu-Gi-Oh! came out with new "Vampire" cards around May 2018, which make the archetype incredibly consistent. What cards make up this deck? In Duel Links, here are the three core cards that make the deck good. (Familiar and Retainer are new, and Kingdom is actually old.)
Time for another Card Parody, where I twist around some PSCT to see what happens to a card! This time, of a bit of a lesser-known card, Gemini Spark (no, this has nothing to do with a certain Mega Man boss).
If you've played Yu-Gi-Oh! Duel Links, or perhaps Legacy of the Duelist, you may have gotten a message like this: It's not a bug! That's a legitimate mistake that a lot of new players make when they play Yu-Gi-Oh!, and it's called missing the activation timing. I touched on this in the intro to PSCT article, but let's go into more detail.
IntroductionIn Yu-Gi-Oh: Duel Links, one of the archetypes that a lot of people would say is high-tier is Fur Hires (otherwise known as Skyfang Brigade in the OCG), released just 3 months ago. Very few archetypes have as much monster synergy as this one does.
Here's a brief overview of just the monsters. (Literally, just the monsters.) You may have seen the first Card Parody; it covered Raigeki, making it pointlessly complicated when all it does is destroy all monsters your opponent controls. This time, I'm looking at another famous Yu-Gi-Oh! card, Monster Reborn. This card is currently Limited, as of May 21, 2018, so only one copy can be in any tournament/competitive deck.
Here's the original: Back in the day, one of the most popular Yu-Gi-Oh! cards that was designed to interact during the Battle Phase is Mirror Force. What's cool about this card is that it can destroy more than 1 monster on the opponent's side of the field, and it does not target (meaning that you don't necessarily have to commit, if your opponent responds in a way that still lets you resolve the effect).
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Truong-Son N.I am often known as timaeus222, or simply Timaeus, on the internet.
Currently, I'm pursuing a Ph.D. in Physical Chemistry, and frequent OverClocked ReMix, a site for video game music appreciation through remixing and re-arrangement. I am also an avid Yu-Gi-Oh! gamer, so I like to have fun playing the online card game. Archives
May 2019
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